DARK
4
3D/D Orthros
Archetype:
D/D
ATK:
600
DEF:
1800
View:
4489
[ Pendulum Effect ] Once per turn: You can target 1 Spell/Trap Card on the field and 1 other "D/D" or "Dark Contract" card you control; destroy them. [ Monster Effect ] When you take battle or effect damage: You can Special Summon this card from your hand. If this card is Special Summoned to your field, you cannot Special Summon monsters for the rest of this turn, except Fiend-Type monsters.
D/D Orthros — Power Evaluation
Final Score: 62 ± 6 · Confidence: Medium
- Intrinsic: 62 · Deck: 62 · Meta: provisional
- Primary role: Hand trap · Secondary: Removal, Material body
Why it scores here
D/D Orthros converts two things: a Pendulum effect that destroys a Spell/Trap on the field at the cost of one other D/D or Dark Contract card, and a damage-triggered Special Summon from hand that puts a Level 4 DARK Fiend Tuner on the field. Its score comes mainly from flexible interaction and reliable access to both effects, not from its 600 ATK or 1800 DEF, which earn nothing. The combo evidence shows it in 6 of 6 recorded boards but as a starter in only 1 (16.7%), and the 87.2 average power index reflects the D/D/D boards it sits in, so it is not credited as the engine of those boards.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | The card is in all 400 sampled decks and is a starter in 1 of 6 boards, with a hand-trap summon route that needs damage taken first (observed, inferred). |
| Combo & Conversion | 45 | The summon leaves a restricted Level 4 Tuner and the Pendulum effect only destroys, so the card builds little on its own (inferred, observed as 1 starter in 6 boards). |
| Resource Economy | 45 | The Pendulum effect costs a D/D card to destroy one Spell/Trap, which is roughly even, and the summon costs nothing (verified from text). |
| Effect & Interaction | 65 | The Pendulum effect can destroy any face-up or face-down Spell/Trap, and the hand summon answers damage events (verified from text, with usage in 400 decks as observed context). |
| Material Utility | 60 | It is a Level 4 DARK Fiend Tuner, a generic material body that keeps its Tuner status when its effects are negated (verified from text, inferred for the negated case). |
| Resilience & Flexibility | 55 | The Pendulum effect sits in the Pendulum Zone, but it is once per turn and can be negated, and the hand effect depends on taking damage first (inferred from text). |
| Deck-Building Efficiency | 55 | It is mostly run as a single copy and is restricted to D/D and Dark Contract homes, which adds a mild archetype lock (observed copies distribution, verified restriction). |
Calculation
Weight profile: 0.7 Hand trap + 0.3 Removal. Intrinsic ≈ 62, Deck ≈ 62, Meta = provisional. Modifiers: Self-restriction after summon (-2). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Flexible Pendulum destruction that can hit any Spell/Trap on the field, including set cards
- Damage-triggered summon from hand gives it a live hand-trap role
- Present in all 400 sampled decks across 17 archetypes, with high partner overlap (observed)
Weaknesses
- Pendulum effect costs a D/D or Dark Contract card, which ties it to the archetype
- Usually a single copy, so redundancy is limited
- Starter role is weak (1 of 6 boards)
Counters / choke points
- Negation of the Pendulum effect on the field (generic)
- Opponents that avoid taking battle or effect damage, which stops the hand summon
Best use
Hand trap / Spell-Trap removal within D/D shells. Decks: D/D/D, Dark Contract. Suggested copies: 1.
Evidence & gaps
- Verified: Pendulum effect: once per turn, destroy 1 Spell/Trap on the field and 1 other D/D or Dark Contract card you control; Monster effect: Special Summon from hand when you take battle or effect damage; summon restriction afterward; Level 4, DARK, Fiend, Pendulum Tuner, 600 ATK / 1800 DEF; In 400 of 400 sampled decks, with 1 copy in 375 of them
- Observed: Appears in 6 of 6 recorded combos, starter in 1, in end hand in 1; Top partners appear in roughly 93-99% of decks
- Inferred: Hand-trap role is the primary role, with removal as secondary; Score is held down by the archetype lock and the weak starter role
- Data gaps: No banlist token; assumed 3 copies (unlimited) Only 6 recorded combos, so combo evidence is thin No rulings or metagame sample supplied






